In 1992 Nintendo won a lawsuit against Atari and was able to lock-out third-party software vendors from providing games for its gaming systems unless they purchased a key (license). Since then the Holy Grail of gaming, smartphone and now computer system companies was to bring to market systems where they had control of every third-party [...]
Source: http://the-gadgeteer.com/2011/09/22/technology-ecosystems-good-for-profits-bad-for-consumers/
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